Regenesis Lord
LIGHT 10

Regenesis Lord

  • Archetype:
  • Regenesis

  • ATK:
  • 2500

  • DEF:
  • 2500

  • View:
  • 2699




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
41± 6/ 100
Power Score
Intrinsic 40
Deck 41

Regenesis Lord — Power Evaluation

Final Score: 41 ± 6 · Confidence: Medium

  • Intrinsic: 40 · Deck: 41 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Starter/Combo enabler

Why it scores here

Regenesis Lord is a Level 10 body that is only Special Summoned by banishing a 2500 ATK/DEF monster you control, so its accessibility depends on the Regenesis shell already having a 2500 body on board. When it does land, it sets one Regenesis Spell/Trap from the Deck and attacks as a 4500 ATK piercer during the Battle Phase, which is real board pressure but no interaction, card advantage, or resilience. The 400-of-400 deck inclusion and the 100% pairing with Regenesis Archfiend confirm that the card is central to the archetype, but that reflects archetype lock-in rather than standalone power, so the high ATK and deck frequency earn little.

Axis scores

Axis Score Evidence
Accessibility 45 The Special Summon requires banishing a 2500 ATK/DEF monster you control, and the card runs in 400 of 400 sampled decks, so it is live when the shell is set up (observed/verified).
Combo & Conversion 55 No recorded combos exist, so conversion rests on text alone: a Set-from-Deck trigger plus a 4500 ATK piercing attack in the Battle Phase (inferred).
Resource Economy 40 The summon costs a banish, and the Set-from-Deck trigger is a small access gain rather than card advantage, so the net economy is roughly neutral to slightly negative (verified text, inferred).
Effect & Interaction 10 The card has no negation, removal, or hand-trap effect, so it offers no opponent interaction (verified).
Material Utility 30 Level 10 Light Illusion is a heavy but usable body. No material usage was observed, so this score is inferred from level and attribute alone (inferred).
Resilience & Flexibility 35 It is a single-card body with a conditional ATK gain and no protection, so one removal or negation during the summon ends the line (inferred).
Deck-Building Efficiency 40 It runs one copy in 395 of 400 decks, but the summon condition locks it to the Regenesis shell and needs a 2500 monster present (observed, with inferred restriction).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Starter/Combo enabler. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: Self-locking summon restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong Battle Phase pressure: 4500 ATK with piercing damage against Defense Position monsters
  • Set-from-Deck trigger gives a small access gain to a Regenesis Spell/Trap
  • Present in 400 of 400 sampled Regenesis-shell decks, so it is consistently live where the archetype is played

Weaknesses

  • Hard Special Summon condition that needs a 2500 ATK/DEF monster already on the field
  • No negation, removal, or hand-trap effect
  • ATK gain applies only during the Battle Phase

Counters / choke points

  • Removing or negating the 2500 body before the summon
  • Negating the Special Summon effect or the Set trigger
  • Attacking into Defense Position monsters or using ATK-reducing effects during the Battle Phase

Best use

Level 10 Special Summon boss for the Regenesis shell, with a secondary Regenesis Spell/Trap set trigger. Decks: Regenesis. Suggested copies: 1.

Evidence & gaps

  • Verified: Special Summon by banishing a 2500 ATK/DEF monster you control, once per turn; Set 1 Regenesis Spell/Trap from the Deck on Special Summon; Gains 2500 ATK during the Battle Phase only, with piercing damage against Defense Position monsters; Present in 400 of 400 sampled decks, 1 copy in 395
  • Observed: Pairs with Regenesis Archfiend, Regenesis Sage, and Regenesis Warrior in 100% of sampled decks; Archetype usage of 100% in Nemleria and 86.7% in Regenesis (gameplay 4), 60% in Regenesis (gameplay 7)
  • Inferred: The card is a boss or end-board body rather than a starter, based on its ATK and piercing text; The Level 10 body has limited material value, based on its level and attribute only; The Special Summon condition is a real restriction, based on the text plus the lack of combo data
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token, so the card is assumed to be at 3 copies (unlimited) Material usage is unobserved, so material_utility is inferred from level and attribute only











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